Playable Races
HUMANS |
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Humans are one of the most common races that exist in Oria. They are a proud, tenacious race known for their strong will and ability to adapt to their surroundings, which led humans to create some of the most long-standing civilizations in last several hundred years. Humans are also incredibly diverse, differing from one another, depending on the area in which they are born and raised.
Common Trait(s)
All Human variants share the following trait(s):
- Natural Orator ─ Gain a rank in Rhetoric, increasing chances of success during certain dialogue.
- Perseverance ─ Temporarily increase an attribute by +1 when afflicted by a status effect. The attribute is determined by race variation.
Race Variation(s)
A Human that is Clanborn is born from one of the several clans inhabiting the kingdom of Hildegaard. They are raised in the harsh conditions of the frozen wastelands known as the Grey Wastes. They appear much larger in stature than other Human variants. They are of fair-skin and light-haired, with a variety of eye colors stemming from blue to grey.
Clanborn Trait(s):
Clanborn Trait(s):
- Permanently increase END by +2.
- Increase STR by +1 when the Perseverance common trait is activated.
A Human that is Duneborn is born and raised among the glinting sands of the Ashari Desert, either by the nomadic tribes that traverse the scorching dunes or within the exalted empire of Khaldun. They are average in size, and possess darker skin tones. They have loose hair that is either black, brown or stark white; and their eyes are typically brown or bronze-colored.
Duneborn Trait(s):
Duneborn Trait(s):
- Permanently increase DEX by +2.
- Increase CLR by +1 when the Perseverance common trait is activated.
A Human that is Skyborn is typically born on the island where the kingdom of Seishou resides. They are raised among the tranquil peaks of the Tenge Heights or along the banks of the Mizuchi River. They are the shortest variant of Humans, possessing a lighter skin complexion yet having darker eyes and a variety of hair color, such as black or grey.
Skyborn Trait(s):
Skyborn Trait(s):
- Permanently increase CLR by +2.
- Increase DEX by +1 when the Perseverance common trait is activated.
A Human that is Wealdborn often refers to those born within the kingdom of Ardenia, raised either in the sprawling countryside of the Midlands or among the Goddess' Weald itself. They are average in size, possessing fair skin, similar to that of the Clanborn; however, having a wider variety of eye and hair colors. Their hair can range from russet to blond while their eyes are typically shades of blue, green and brown.
Wealdborn Trait(s):
Wealdborn Trait(s):
- Permanently increase STR by +2.
- Increase END by +1 when the Perseverance common trait is activated.
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ELVES |
Elves are an enigmatic race, thought to be one of first beings to exist in Oria alongside the Mother Goddess, Ea. They are incredibly agile and possess an affinity for both the natural and magical worlds. Elves also have a deep-seated curiosity, going to great lengths to learn more about the unknown, relentlessly pursuing knowledge sometimes at the expense of their own sanity.
Common Trait(s)
All Elven variants share the following trait(s):
- Inquisitive Mind ─ Gain a rank in Inquiry, increasing chances when conducted on person(s), flora, fauna, etc. to learn additional information about them.
- Mana Infusion ─ For a single turn, draw on a specific source of power to restore a percentage of PP. The sources of power you can draw from are determined by race variation.
Race Variation(s)
Noble Elves are a variant of Elves that were said to be the first of their kind, mostly residing in large cities and towns. They make for both adept spell-casters and proficient warriors. They possess a taller stature from the rest of their cousins, while having fair skin and pristine features, such as golden hair and eyes that can be either green, blue or gold in some cases.
Noble Elf Trait(s):
Noble Elf Trait(s):
- Permanently increase STR and CLR, DEX by +1.
- When activating the Mana Infusion common trait, draw from the source of your allies, restoring PP equal to the amount of allies around you.
Lost Elves are a variant of Elves that had been exiled by the rest of their kind. In their pursuit for knowledge, they peered into the Void, becoming cursed in exchange for increasing their magical potential. They are pallid in skin tone, possessing features such as pale, white hair and violet or reddish eyes as well as developing terrible markings likened to tattoos on their bodies.
Lost Elf Trait(s):
Lost Elf Trait(s):
- Permanently increase CLR by +3 but suffer -1 RES.
- When activating the Mana Infusion common trait, draw from the source of the Void, fully restoring your PP but suffer -1 to Psyche.
Wild Elves are a variant of Elves that belong to an isolationist society, preferring to live among the forests, rather than in large cities and towns. Wild Elves possess a deepened connection with the land and nature, as well having heightened senses. They sometimes have a darker complexion in comparison to the rest of their kind, while also having darker hair and eyes.
Wild Elf Trait(s):
Wild Elf Trait(s):
- Permanently increase ACU and CLR, DEX by +1.
- When activating the Mana Infusion common trait, draw from the source of the terrain, restoring more PP depending on how uncorrupted the terrain is.
THERIANS |
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Therians are a race born from wild animals, possessing bestial features while retaining their strength and instincts from when they were beasts. The Therians came into existence when the drangue, Rhudra, showed them how to assume mortal shape and have since grown to become a prominent race in Oria, establishing thriving societies with rich cultures.
Common Trait(s)
All Therian variants share the following trait(s):
- Primal Instincts ─ Gain a rank in Survival, increasing chances of success when interacting with certain scenarios.
- Wild Shift ─ Transform into a more bestial form, temporarily increasing a main attribute by +2 and a reactive attribute by +1, depending on race variation for three turns.
Race Variation(s)
The Leonine are Therians possessing physical features that resemble lions and other large feline creatures. They are the stronger of the other variants and are able to quickly recover from their wounds, making them excel at physical combat. They typically inhabit mountainous regions, such as canyons and crags while some may also be found in desert regions as well.
Leonine Trait(s):
Leonine Trait(s):
- Permanently increase STR by +1.
- Increase STR by +2 and Toughness by +1 when the Wild Shift common trait is activated.
The Vulpine are Therians possessing physical features that are akin to foxes. The Vulpine are craftier and more cunning than their other counterparts, allowing them to make use of enchantment and illusion-based magic. They commonly inhabit forest and snowy regions, but can also be found in desert regions as well.
Vulpine Trait(s):
Vulpine Trait(s):
- Permanently increase CLR by +1.
- Increase CLR by +2 and Cunning by +1 when the Wild Shift common trait is activated.
The Wolven are Therians that possess physical traits reminiscent to that of a wolf or other canine-like creatures. The Wolven are the fastest of the other two variants, making them agile hunters efficient at stalking and killing their prey. They are known to frequent snowy regions mostly, but can also be found in forest regions.
Wolven Trait(s):
Wolven Trait(s):
- Permanently increase DEX by +1.
- Increase DEX by +2 and Evasion by +1 when the Wild Shift common trait is activated.
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CAMBIONS |
Cambions are a race born from the unsavory union of humans and fellspawn. When the first of the fell-gates had opened in Oria, many greater fellspawn had taken on human concubines, giving birth to the first of the Cambions who were used as weapons at the hands of their progenitors. Since then, Cambions attempt to find their place in the world, struggling with their cursed lineage while facing persecution wherever they go.
Common Trait(s)
All Cambion variants share the following trait(s):
- Fellspawn Lineage ─ Apply a temporary combat effect -BUT- contract a weakness to a specific type of damage, depending on race variation, for one turn.
- Infernal Blessing ─ Protected by spells and effects that induce the Corrupted status.
Race Variation(s)
The Dampyr is a Cambion whose origins come from that of a Human and Vampire fellspawn. Much like their progenitors, the Dampyr possesses a thirst for blood and are capable of feeding, which allows them to heal much faster. Dampyrs are the most reserved in appearance, rarely retaining horns or tails. They do possess fangs and a ghastly white complexion, along with eyes that can appear normal colors but will turn red upon feeding or in the presence of blood.
Dampyr Trait(s):
Dampyr Trait(s):
- Permanently increase STR by +3 but suffer -1 to END.
- When the Fellspawn Lineage common trait is activated, gain Vampiric but have decreased resistances towards attacks that inflict Holy damage.
- Vampiric - When inflicting Physical damage to a living being, you may restore your VP by half of the damage dealt.
The Hanyou is a Cambion whose origins are from that of a Human and Oni fellspawn. The Hanyou is incredibly resilient when it comes to battle, being able to shrug off most physical attacks while entering a trance-like state the longer they fight. The Hanyou is known to have horns of varying sizes, though their skin complexion and hair colors are typically of normal tones, depending on that of their human parent. Their eyes may range from a variety of colors.
Hanyou Trait(s):
Hanyou Trait(s):
- Permanently increase END by +3 but decrease CLR by -1.
- When the Fellspawn Lineage common trait is activated, gain Frenzied but have decreased resistances towards attacks that inflict Fire damage.
- Frenzied - If wounded, add +1 dice to attacks. If below half health, add +2 instead.
The Shaytan is a Cambion whose origins come from that of a Human and an Ifrit fellspawn. The Shaytan is adept at sorcery and magic, being able to cast spells more efficiently without the need of a catalyst. Of the other variants, the Shaytan are the ones to look most like fellspawn, with horns of varying sizes and skin tones of unnatural colors, such as red, orange or purple. Their eyes typically glow with colors such as red, green, or violet.
Shaytan Trait(s):
Shaytan Trait(s):
- Permanently increase CLR by +3 but suffer -1 to STR.
- When the Fellspawn Lineage common trait is activated, gain Conduit but have decreased resistances towards attacks that inflict Ice damage.
- Conduit - You may increase the effectiveness (X) of you or another target's Perk, within (Level) range bands use by 1 .
BOUNDED |
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The Bounded are a misbegotten race, who are formerly the creation of a depraved alchemist. By tethering souls of the departed to suits of armor, the first of the Bounded were formed and used solely as mindless, indestructible soldiers by a long-forgotten kingdom. The Bounded have since regained their free will and memories, with some attempting to find a place in the world while others seek to free themselves from of their iron prisons.
Common Trait(s)
The Bounded have the following trait(s):
- Ironclad ─ Reduces damage taken by half its value from all sources.
- Powers of the Soul ─ Permanently increase an attribute by +2, depending on the race of the soul that inhabits your vessel.
- Human Soul - Permanently increase RES by +2
- Elven Soul - Permanently increase DEX by +2
- Therian Soul - Permanently increase STR by +2
- Cambion Soul - Permanently increase CLR by +2
- Soul-forging ─ Spend (X) amount of VP to enhance an attack, cancelling effects that grant opponents' successes during combat.